A more advanced trading market leads to greater specialization and collaboration.
In games, every player wants to play according to their own strategy. How can a game enhance player autonomy? I believe the trading market is a crucial factor. Recently, I played the full-chain game @primodiumgame and was impressed by its two iterations of the trading market.
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Just like traditional game trading markets, players list their resources for sale and wait for buyers. In this market, the price of the same resources can vary greatly. Players need to frequently browse the market to filter through listings, and sometimes the resources players want are not available on the market. This results in high usage costs for players, game resources not being priced reasonably, low market liquidity, and low market efficiency, creating a vicious cycle.
In this version, resources could essentially only be obtained through self-production or by engaging in warfare with others. Most players survive and develop by following this model.
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The trading market evolved from an order book market to an AMM market, less interface, simpler user experience, higher transaction efficiency, and significantly increased liquidity compared to the first generation market. All resources can be exchanged for one another, meaning you can focus on producing just one type of resource without needing to develop comprehensively. If you need other resources, you can simply exchange your surplus resources in the market.
The upgrade to the trading market, with the introduction of the AMM market, has significantly increased transaction efficiency. It enables players to acquire resources without engaging in warfare, allowing them to develop by exchanging resources according to their strategies. This has greatly enhanced the autonomy of each player in the game.
However, there remains an issue, which is the varying demand for resources. Suppose iron resources are consistently scarce in the game; then everyone would focus on producing iron, making the production of other resources meaningless. It's necessary to balance the demand for resources so that different players can all have ample opportunities for development. A fully functional trading market combined with balanced resource scarcity leads to higher autonomy for players in the game.